Memory Access
The debugger engine provides interfaces to directly read from and write to the target's main memory, registers, and other data spaces.
In user-mode debugging, only the virtual memory and registers can be accessed; the physical memory and other data spaces cannot be accessed.
The debugger engine API always uses 64-bit addresses when referring to memory locations on the target.
If the target uses 32-bit addresses, the native 32-bit address will automatically be sign-extended by the engine to 64-bit addresses. The engine will automatically convert between 64-bit addresses and native 32-bit addresses when communicating with the target.
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