D3DKMT_WAITFORIDLE structure

The D3DKMT_WAITFORIDLE structure specifies a display device to wait for an idle condition.

Syntax


typedef struct _D3DKMT_WAITFORIDLE {
  D3DKMT_HANDLE hDevice;
} D3DKMT_WAITFORIDLE;

Members

hDevice

[in] A handle to the display device.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTWaitForIdle

 

 

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