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D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME structure

The D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME structure describes the mapping of the given name of a GDI device to a graphics adapter handle and monitor output.

Syntax


typedef struct _D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME {
  WCHAR                          DeviceName[32];
  D3DKMT_HANDLE                  hAdapter;
  LUID                           AdapterLuid;
  D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
} D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME;

Members

DeviceName

[in] A Unicode string that contains the name of the GDI device from which to open an adapter instance.

hAdapter

[out] A handle to the graphics adapter for the GDI device that DeviceName specifies. The adapter handle is returned from the call to the D3DKMTOpenAdapterFromGdiDisplayName function.

AdapterLuid

[out] The locally unique identifier (LUID) of the graphics adapter for the GDI device that DeviceName specifies. The LUID is returned from the D3DKMTOpenAdapterFromGdiDisplayName call.

VidPnSourceId

[out] The zero-based identification number of the video present source in a path of a video present network (VidPN) topology for the GDI device that DeviceName specifies. The identification number is returned from the D3DKMTOpenAdapterFromGdiDisplayName call.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTOpenAdapterFromGdiDisplayName

 

 

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