D3DKMT_FLIPQUEUEINFO structure

The D3DKMT_FLIPQUEUEINFO structure describes information about the graphics adapter's queue of flip operations that the OpenGL installable client driver (ICD) obtains by calling the D3DKMTQueryAdapterInfo function.

Syntax


typedef struct _D3DKMT_FLIPQUEUEINFO {
  UINT                 MaxHardwareFlipQueueLength;
  UINT                 MaxSoftwareFlipQueueLength;
  D3DKMT_FLIPINFOFLAGS FlipFlags;
} D3DKMT_FLIPQUEUEINFO;

Members

MaxHardwareFlipQueueLength

[out] The maximum number of flip operations that can be queued for hardware-flip queuing.

MaxSoftwareFlipQueueLength

[out] The maximum number of flip operations that can be queued for software-flip queuing on hardware that supports memory mapped I/O (MMIO)-based flips.

FlipFlags

[out] A D3DKMT_FLIPINFOFLAGS structure that indicates, in bit-field flags, flipping capabilities.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dkmthk.h (include D3dkmthk.h)

See also

D3DKMT_FLIPINFOFLAGS
D3DKMT_QUERYADAPTERINFO
D3DKMTQueryAdapterInfo

 

 

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