D3DKMT_FLIPOVERLAY
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D3DKMT_FLIPOVERLAY structure

The D3DKMT_FLIPOVERLAY structure describes a new allocation to display for the overlay.

Syntax


typedef struct _D3DKMT_FLIPOVERLAY {
  D3DKMT_HANDLE hDevice;
  D3DKMT_HANDLE hOverlay;
  D3DKMT_HANDLE hSource;
  VOID          *pPrivateDriverData;
  UINT          PrivateDriverDataSize;
} D3DKMT_FLIPOVERLAY;

Members

hDevice

[in] A D3DKMT_HANDLE data type that represents the kernel-mode handle to the device that the overlay is associated with.

hOverlay

[in] A D3DKMT_HANDLE data type that represents the kernel-mode handle that is returned by the create-overlay function and that identifies the kernel-mode overlay object to be flipped.

hSource

[in] A D3DKMT_HANDLE data type that represents a kernel-mode handle to the source allocation to be displayed.

pPrivateDriverData

[in] A pointer to a block of private data, which is passed from the OpenGL ICD to the display miniport driver.

PrivateDriverDataSize

[in] The size, in bytes, of the block of private data that pPrivateDriverData points to.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTFlipOverlay

 

 

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