D3DKMT_DIRTYREGIONS structure

The D3DKMT_DIRTYREGIONS structure describes active rectangles (dirty regions) of a surface.

Syntax


typedef struct _D3DKMT_DIRTYREGIONS {
  UINT NumRects;
  RECT Rects[D3DKMT_MAX_PRESENT_HISTORY_RECTS];
} D3DKMT_DIRTYREGIONS;

Members

NumRects

[in] The number of dirty regions in the array that the Rects member specifies.

Rects

[in] An array of RECT structures that specifies the dirty regions of a surface.

Requirements

Version

D3DKMT_DIRTYREGIONS is supported beginning with the Windows 7 operating system.

Header

D3dkmthk.h (include D3dkmthk.h)

See also

RECT

 

 

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