D3DKMT_DEVICE_ESCAPE structure

Do not use the D3DKMT_DEVICE_ESCAPE structure or D3DKMT_DEVICEESCAPE_TYPE enumeration. They are for testing purposes only.

The D3DKMT_DEVICE_ESCAPE structure describes how to control the display device in a call to the D3DKMTEscape function.

Syntax


typedef struct _D3DKMT_DEVICE_ESCAPE {
  D3DKMT_DEVICEESCAPE_TYPE Type;
  union {
    struct {
      D3DKMT_HANDLE                  hPrimaryAllocation;
      D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
    } VidPnFromAllocation;
  };
} D3DKMT_DEVICE_ESCAPE;

Members

Type
VidPnFromAllocation
hPrimaryAllocation

[in] The primary allocation handle.

VidPnSourceId

[out] The VidPN source ID of the primary allocation.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dkmthk.h (include D3dkmthk.h)

See also

D3DKMT_ESCAPE
D3DKMTEscape

 

 

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