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D3DKMT_DEVICERESET_STATE structure

The D3DKMT_DEVICERESET_STATE structure identifies reset status.

Syntax


typedef struct _D3DKMT_DEVICERESET_STATE {
  union {
    struct {
      UINT DesktopSwitched  :1;
      UINT Reserved  :31;
    };
    UINT   Value;
  };
} D3DKMT_DEVICERESET_STATE;

Members

DesktopSwitched

A UINT value that specifies whether the desktop that the calling process is created on switched from being visible to being invisible. For example, when the security screen appears because a user pressed CTRL+ALT+DEL, the desktop that the calling process is created on becomes invisible.

Setting this member is equivalent to setting the first bit of the 32-bit Value member (0x00000001).

Reserved

This member is reserved and should be set to zero. Setting this member to zero is equivalent to setting the remaining 31 bits (0xFFFFFFFE) of the 32-bit Value member to zeros.

Value

A 32-bit value that identifies reset status.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dkmthk.h (include D3dkmthk.h)

See also

D3DKMT_GETDEVICESTATE

 

 

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