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D3DKMT_DESTROYOVERLAY structure

The D3DKMT_DESTROYOVERLAY structure contains the handle to the overlay to destroy.

Syntax


typedef struct _D3DKMT_DESTROYOVERLAY {
  D3DKMT_HANDLE hDevice;
  D3DKMT_HANDLE hOverlay;
} D3DKMT_DESTROYOVERLAY;

Members

hDevice

[in] A handle to the device that the overlay is associated with.

hOverlay

[in] A D3DKMT_HANDLE data type that represents the kernel-mode handle that is returned by the create-overlay function and that identifies the kernel-mode overlay object to destroy.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTDestroyOverlay

 

 

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