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D3DKMT_DESTROYDEVICE structure

The D3DKMT_DESTROYDEVICE structure contains a handle to the kernel-mode device context to release.

Syntax


typedef struct _D3DKMT_DESTROYDEVICE {
  D3DKMT_HANDLE hDevice;
} D3DKMT_DESTROYDEVICE;

Members

hDevice

[in] A handle to the device context that the Microsoft DirectX graphics kernel subsystem (Dxgkrnl.sys) supplied and that is returned from the call to the D3DKMTCreateDevice function.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTCreateDevice
D3DKMTDestroyDevice

 

 

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