D3DHAL_CONTEXTCREATEDATA structure

The D3DHAL_CONTEXTCREATEDATA structure contains all of the information that the D3dContextCreate function requires to create a new context.

Syntax


typedef struct _D3DHAL_CONTEXTCREATEDATA {
  union {
    LPDDRAWI_DIRECTDRAW_GBL lpDDGbl;
    LPDDRAWI_DIRECTDRAW_LCL lpDDLcl;
  };
  union {
    LPDIRECTDRAWSURFACE       lpDDS;
    LPDDRAWI_DDRAWSURFACE_LCL lpDDSLcl;
  };
  union {
    LPDIRECTDRAWSURFACE       lpDDSZ;
    LPDDRAWI_DDRAWSURFACE_LCL lpDDSZLcl;
  };
  union {
    DWORD     dwPID;
    ULONG_PTR dwrstates;
  };
  ULONG_PTR dwhContext;
  HRESULT   ddrval;
} D3DHAL_CONTEXTCREATEDATA, *LPD3DHAL_CONTEXTCREATEDATA;

Members

lpDDGbl

Driver structure (legacy).

lpDDLcl

Points to the DirectDraw object that an application must create in order to retrieve the COM Interface to Direct3D. This allows context information to be shared between a DirectDraw application and the driver. lpDDLcl is the common and binding factor between the application's context and the driver's context. It points to a DD_DIRECTDRAW_LOCAL structure that is used to identify the surfaces that belong to a given Direct3D context and is relevant to the current DirectDraw process only. lpDDLcl is necessary because surfaces (for example, depth buffers, rendering buffers, and textures) can be created before a Direct3D context is ever created in the driver.

lpDDS

Surface to be used as target.

lpDDSLcl

Points to a DD_SURFACE_LOCAL structure that describes the DirectDraw surface to be used as the rendering target.

lpDDSZ

Surface to be used as Z.

lpDDSZLcl

Points to a DD_SURFACE_LOCAL structure that describes the DirectDraw surface to be used as a depth buffer. If this member is NULL, no depth buffering is to be performed.

dwPID

Specifies the current process ID. This is the process ID of the Direct3D application that initiated the creation of the Direct3D device.

dwrstates

Points to a render state array that the driver should update when it parses render state commands from the command buffer. The array buffer must be large enough to contain at least the specified number of ULONG values.

dwhContext

Specifies a location that indicates, on input, the version of the Direct3D user-mode runtime and, on output, where the driver returns the context handle upon successfully creating the context. See Remarks for more information.

ddrval

Specifies the location where the driver writes the return code for D3dContextCreate. A return code of D3D_OK indicates success. A return code of D3DHAL_OUTOFCONTEXTS indicates that the driver cannot create the context. For more information, see Return Codes for Direct3D Driver Callbacks.

Remarks

When the Direct3D runtime calls the driver's D3dContextCreate function, the runtime specifies a number that indicates the runtime's user-mode version in the dwhContext member. The following table shows a mapping of numbers and user-mode versions.

NumberDirectX user-mode version

5

9.0

4

8.0

3

7.0

2

6.0

1

5.0

0

3.0

 

If the driver successfully creates a context, the driver returns the context ID in dwhContext for the Direct3D runtime to use when communicating with the driver.

Requirements

Header

D3dhal.h (include D3dhal.h)

See also

D3dContextCreate
DD_DIRECTDRAW_LOCAL
DD_SURFACE_LOCAL

 

 

Send comments about this topic to Microsoft

Show: