D3DDDIARG_UNLOCKASYNC structure

The D3DDDIARG_UNLOCKASYNC structure describes a resource or a surface within the resource to unlock.

Syntax


typedef struct _D3DDDIARG_UNLOCKASYNC {
  HANDLE                  hResource;
  UINT                    SubResourceIndex;
  D3DDDI_UNLOCKASYNCFLAGS Flags;
} D3DDDIARG_UNLOCKASYNC;

Members

hResource

[in] A handle to the resource to be unlocked.

SubResourceIndex

[in] The zero-based index into the resource that hResource specifies. This index indicates the subresource or surface to be unlocked.

Flags

[in] A D3DDDI_UNLOCKASYNCFLAGS structure that indicates, in bit-field flags, how to unlock the resource.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

UnlockAsync

 

 

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