D3DDDIARG_TEXBLT structure

The D3DDDIARG_TEXBLT structure describes parameters for a texture bit-block transfer (bitblt) operation.

Syntax


typedef struct _D3DDDIARG_TEXBLT {
  HANDLE hDstResource;
  HANDLE hSrcResource;
  UINT   CubeMapFace;
  POINT  DstPoint;
  RECT   SrcRect;
} D3DDDIARG_TEXBLT;

Members

hDstResource

[in] A handle to the destination resource.

hSrcResource

[in] A handle to the source resource.

CubeMapFace

[in] The face of a cube map.

DstPoint

[in] A POINT structure that describes the destination point where the source texture is copied.

SrcRect

[in] A RECT structure that describes the source texture to copy to the destination point.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

POINT
RECT
TexBlt

 

 

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