D3DDDIARG_SETSTREAMSOURCEFREQ structure

The D3DDDIARG_SETSTREAMSOURCEFREQ structure describes how the frequency divisor for a portion of the vertex stream source is set.

Syntax


typedef struct _D3DDDIARG_SETSTREAMSOURCEFREQ {
  UINT Stream;
  UINT Divider;
} D3DDDIARG_SETSTREAMSOURCEFREQ;

Members

Stream

[in] The stream source to divide, which is a value between zero and the maximum number of streams that are specified by the driver.

Divider

[in] The frequency divisor of the portion of the vertex stream.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

SetStreamSourceFreq

 

 

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