D3DDDIARG_GETCAPTUREALLOCATIONHANDLE structure (d3dumddi.h)
The D3DDDIARG_GETCAPTUREALLOCATIONHANDLE structure describes the parameters for retrieving an allocation handle from a capture resource handle.
Syntax
typedef struct _D3DDDIARG_GETCAPTUREALLOCATIONHANDLE {
[in] HANDLE hResource;
[out] D3DKMT_HANDLE hAllocation;
} D3DDDIARG_GETCAPTUREALLOCATIONHANDLE;
Members
[in] hResource
A handle to the capture resource that GetCaptureAllocationHandle retrieves the allocation handle for.
[out] hAllocation
A D3DKMT_HANDLE data type that represents a kernel-mode handle to the allocation that is associated with the resource that hResource specifies.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |
See also
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