D3DDDIARG_CREATEVERTEXSHADERFUNC structure

The D3DDDIARG_CREATEVERTEXSHADERFUNC structure specifies a shader handle to associate with vertex shader code.

Syntax


typedef struct _D3DDDIARG_CREATEVERTEXSHADERFUNC {
  UINT   Size;
  HANDLE ShaderHandle;
} D3DDDIARG_CREATEVERTEXSHADERFUNC;

Members

Size

[in] The size, in bytes, of the vertex shader code that is passed to the pCode parameter in a call to the user-mode display driver's CreateVertexShaderFunc function.

ShaderHandle

[out] A handle to the vertex shader code.

Remarks

For more information about programming shader assemblers, see Processing Shader Codes.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

CreateVertexShaderFunc

 

 

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