D3D11_DDI_CREATEDEPTHSTENCILVIEW_FLAG

D3D11_DDI_CREATEDEPTHSTENCILVIEW_FLAG enumeration

The D3D11_DDI_CREATEDEPTHSTENCILVIEW_FLAG enumeration type contains values that identify the type of depth-stencil view to create through a call to the driver's CreateDepthStencilView(D3D11) function.

Syntax


typedef enum D3D11_DDI_CREATEDEPTHSTENCILVIEW_FLAG { 
  D3D11_DDI_CREATE_DSV_READ_ONLY_DEPTH    = 0x01L,
  D3D11_DDI_CREATE_DSV_READ_ONLY_STENCIL  = 0x02L,
  D3D11_DDI_CREATE_DSV_FLAG_MASK          = 0x03L
} D3D11_DDI_CREATEDEPTHSTENCILVIEW_FLAG;

Constants

D3D11_DDI_CREATE_DSV_READ_ONLY_DEPTH

The driver should create a read-only depth view.

D3D11_DDI_CREATE_DSV_READ_ONLY_STENCIL

The driver should create a read-only stencil view.

D3D11_DDI_CREATE_DSV_FLAG_MASK

A mask value that indicates the valid bitfields in a bitwise OR combination of the values from this enumeration.

Remarks

D3D11_DDI_CREATEDEPTHSTENCILVIEW_FLAG values are specified in the Flags member of the D3D11DDIARG_CREATEDEPTHSTENCILVIEW structure to indicate the type of depth-stencil view to create.

Requirements

Version

D3D11_DDI_CREATEDEPTHSTENCILVIEW_FLAG is supported beginning with the Windows 7 operating system.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

CreateDepthStencilView(D3D11)
D3D11DDIARG_CREATEDEPTHSTENCILVIEW

 

 

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