D3D11DDIARG_CREATESHADERRESOURCEVIEW structure

The D3D11DDIARG_CREATESHADERRESOURCEVIEW structure describes the shader resource view to create.

Syntax


typedef struct D3D11DDIARG_CREATESHADERRESOURCEVIEW {
  D3D10DDI_HRESOURCE    hDrvResource;
  DXGI_FORMAT           Format;
  D3D10DDIRESOURCE_TYPE ResourceDimension;
  union {
    D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW    Buffer;
    D3D10DDIARG_TEX1D_SHADERRESOURCEVIEW     Tex1D;
    D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW     Tex2D;
    D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW     Tex3D;
    D3D10_1DDIARG_TEXCUBE_SHADERRESOURCEVIEW TexCube;
    D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW  BufferEx;
  };
} D3D11DDIARG_CREATESHADERRESOURCEVIEW;

Members

hDrvResource

[in] A handle to the shader resource.

Format

[in] A DXGI_FORMAT-typed value that indicates the pixel format of the view.

ResourceDimension

[in] A D3D10DDIRESOURCE_TYPE-typed value that indicates the resource type and dimensionality.

Buffer

[in] If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_BUFFER, a member in the union that is contained in D3D11DDIARG_CREATESHADERRESOURCEVIEW that can hold a D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW structure for a buffer.

Tex1D

[in] If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_TEXTURE1D, a member in the union that is contained in D3D11DDIARG_CREATESHADERRESOURCEVIEW that can hold a D3D10DDIARG_TEX1D_SHADERRESOURCEVIEW structure for a one-dimensional texture.

Tex2D

[in] If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_TEXTURE2D, a member in the union that is contained in D3D11DDIARG_CREATESHADERRESOURCEVIEW that can hold a D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW structure for a two-dimensional texture.

Tex3D

[in] If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_TEXTURE3D, a member in the union that is contained in D3D11DDIARG_CREATESHADERRESOURCEVIEW that can hold a D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW structure for a three-dimensional texture.

TexCube

[in] If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_TEXTURECUBE, a member in the union that is contained in D3D11DDIARG_CREATESHADERRESOURCEVIEW that can hold a D3D10_1DDIARG_TEXCUBE_SHADERRESOURCEVIEW structure for a cube texture.

BufferEx

[in] If the value in the ResourceDimension member is set to D3D11DDIRESOURCE_BUFFEREX, a member in the union that is contained in D3D11DDIARG_CREATESHADERRESOURCEVIEW that can hold a D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW structure for a buffer.

Requirements

Version

D3D11DDIARG_CREATESHADERRESOURCEVIEW is supported beginning with the Windows 7 operating system.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

CalcPrivateShaderResourceViewSize(D3D11)
CreateShaderResourceView(D3D11)
D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW
D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW
D3D10DDIARG_TEX1D_SHADERRESOURCEVIEW
D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW
D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW
D3D10_1DDIARG_TEXCUBE_SHADERRESOURCEVIEW
D3D10DDIRESOURCE_TYPE

 

 

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