DEBUG_SYMBOL_ENTRY structure

The DEBUG_SYMBOL_ENTRY structure describes a symbol in a symbol group.

Syntax


typedef struct _DEBUG_SYMBOL_ENTRY {
  ULONG64 ModuleBase;
  ULONG64 Offset;
  ULONG64 Id;
  ULONG64 Arg64;
  ULONG   Size;
  ULONG   Flags;
  ULONG   TypeId;
  ULONG   NameSize;
  ULONG   Token;
  ULONG   Tag;
  ULONG   Arg32;
  ULONG   Reserved;
}  DEBUG_SYMBOL_ENTRY, *PDEBUG_SYMBOL_ENTRY;

Members

ModuleBase

The base address of the module in the target's virtual address space.

Offset

The location of the symbol in the target's virtual address space.

Id

The symbol ID of the symbol. If the symbol ID is not known, Id is DEBUG_INVALID_OFFSET.

Arg64

The interpretation of Arg64 depends on the type of the symbol. If the value is not known, Arg64 is zero.

Size

The size, in bytes, of the symbol's value. This might not be known or might not completely represent all of the data for a symbol. For example, a function's code might be split among multiple regions and the size only describes one region.

Flags

Symbol entry flags. Currently, no flags are defined.

TypeId

The type ID of the symbol.

NameSize

The size, in characters, of the symbol's name. If the size is not known, NameSize is zero.

Token

The managed token of the symbol. If the token value is not known or the symbol does not have a token, Token is zero.

Tag

The symbol tag for the type of the symbol. This is a value from the SymTagEnum enumeration.

Arg32

The interpretation of Arg32 depends on the type of the symbol. Currently, the value of Arg32 is the register that holds the value or a pointer to the value of the symbol. If the symbol is not held in a register, or the register is not known, Arg32 is zero.

Reserved

Set to zero.

Requirements

Header

DbgEng.h (include DbgEng.h, DbgHelp.h, or DbgHelp.h)

See also

IdebugSymbolGroup2::GetSymbolEntryInformation
IdebugSymbols3::GetSymbolEntryInformation

 

 

Send comments about this topic to Microsoft

Show: