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CsSetConstantBuffers routine

The CsSetConstantBuffers function sets constant buffers for a compute shader.

Syntax


PFND3D10DDI_SETCONSTANTBUFFERS CsSetConstantBuffers;

VOID APIENTRY CsSetConstantBuffers(
  _In_  D3D10DDI_HDEVICE   hDevice,
  _In_  UINT               StartBuffer,
  _In_  UINT               NumBuffers,
  _In_  const D3D10DDI_HRESOURCE *phBuffers
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

StartBuffer [in]

The starting constant buffer to set.

NumBuffers [in]

The total number of buffers to set.

phBuffers [in]

An array of handles to the constant buffers, beginning with the buffer that StartBuffer specifies.

Return value

None

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the following Remarks section.

Remarks

Buffers that the CsSetConstantBuffers function specifies are created with the D3D10_BIND_CONSTANT_BUFFER flag.

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime determines that the error is critical. Even if the device is removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interferes with the operation of CsSetConstantBuffers (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.

Requirements

Target platform

Desktop

Version

CsSetConstantBuffers is supported beginning with the Windows 7 operating system.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

D3D11DDI_DEVICEFUNCS
pfnSetErrorCb

 

 

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