PFND3DDDI_CREATEVERTEXSHADERFUNC callback function

The CreateVertexShaderFunc function converts vertex shader code into a hardware-specific format and associates the code with a shader handle.

Syntax


PFND3DDDI_CREATEVERTEXSHADERFUNC CreateVertexShaderFunc;

__checkReturn HRESULT APIENTRY CreateVertexShaderFunc(
  _In_          HANDLE                           hDevice,
  _Inout_       D3DDDIARG_CREATEVERTEXSHADERFUNC *pData,
  _In_    const UINT                             *pCode
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

pData [in, out]

A pointer to a D3DDDIARG_CREATEVERTEXSHADERFUNC structure that retrieves the shader handle that is associated with the vertex shader code that is specified by pCode.

pCode [in]

An array of CONST UINT tokens that make up the vertex shader code.

Return value

CreateVertexShaderFunc returns S_OK or an appropriate error result if the vertex shader code object is not successfully created.

Remarks

For more information about programming shader assemblers, see Processing Shader Codes.

Requirements

Target platform

Desktop

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

D3DDDIARG_CREATEVERTEXSHADERFUNC
D3DDDI_DEVICEFUNCS

 

 

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