PFND3D10_1DDI_CREATESHADERRESOURCEVIEW callback function

The CreateShaderResourceView(D3D10_1) function creates a shader resource view.

Syntax


PFND3D10_1DDI_CREATESHADERRESOURCEVIEW CreateShaderResourceView_d3d10_1_;

VOID APIENTRY CreateShaderResourceView_d3d10_1_(
  _In_       D3D10DDI_HDEVICE                       hDevice,
  _In_ const D3D10_1DDIARG_CREATESHADERRESOURCEVIEW pCreateShaderResourceView,
  _In_       D3D10DDI_HSHADERRESOURCEVIEW           hShaderResourceView,
  _In_       D3D10DDI_HRTSHADERRESOURCEVIEW         hRTShaderResourceView
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

pCreateShaderResourceView [in]

A pointer to a D3D10_1DDIARG_CREATESHADERRESOURCEVIEW structure that describes the parameters that the user-mode display driver uses to create a shader resource view.

hShaderResourceView [in]

A handle to the driver's private data for the shader resource view. The driver returns the size, in bytes, of the memory region that the Microsoft Direct3D runtime must allocate for the private data from a call to the driver's CalcPrivateShaderResourceViewSize(D3D10_1) function. The handle is really just a pointer to a region of memory, the size of which the driver requested. The driver uses this region of memory to store internal data structures that are related to its shader resource view object.

hRTShaderResourceView [in]

A handle to the shader resource view that the driver should use anytime it calls back into the Direct3D runtime.

Return value

None

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the Remarks section.

Remarks

The driver might run out of memory. Therefore, the driver can pass E_OUTOFMEMORY or D3DDDIERR_DEVICEREMOVED in a call to the pfnSetErrorCb function. The Direct3D runtime will determine that any other errors are critical. If the driver passes any errors, including D3DDDIERR_DEVICEREMOVED, the Direct3D runtime will determine that the handle is invalid; therefore, the runtime will not call the DestroyShaderResourceView function to destroy the handle that the hShaderResourceView parameter specifies.

Requirements

Target platform

Version

CreateShaderResourceView(D3D10_1) is supported on Windows Vista with Service Pack 1 (SP1) and later versions and Windows Server 2008 and later versions.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

CalcPrivateShaderResourceViewSize(D3D10_1)
D3D10_1DDI_DEVICEFUNCS
D3D10_1DDIARG_CREATESHADERRESOURCEVIEW
DestroyShaderResourceView
pfnSetErrorCb

 

 

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