HDAUDIO_STREAM_FORMAT structure

The HDAUDIO_STREAM_FORMAT structure describes the data format of a capture or render stream.

Syntax


typedef struct _HDAUDIO_STREAM_FORMAT {
  ULONG  SampleRate;
  USHORT ValidBitsPerSample;
  USHORT ContainerSize;
  USHORT NumberOfChannels;
} HDAUDIO_STREAM_FORMAT, *PHDAUDIO_STREAM_FORMAT;

Members

SampleRate

Specifies the sample rate in samples per second. This member indicates the rate at which each channel should be played or recorded.

ValidBitsPerSample

Specifies the number of valid bits per sample. The valid bits are left justified within the container. Any unused bits to the right of the valid bits must be set to zero.

ContainerSize

Specifies the size in bits of a sample container. Valid values for this member are 8, 16, 24, and 32.

NumberOfChannels

Specifies the number of channels of audio data. For monophonic audio, set this member to 1. For stereo, set this member to 2.

Remarks

The AllocateCaptureDmaEngine, AllocateRenderDmaEngine, and ChangeBandwidthAllocation routines take as an input parameter an HDAUDIO_STREAM_FORMAT structure and output the corresponding HDAUDIO_CONVERTER_FORMAT structure. The information in a valid HDAUDIO_STREAM_FORMAT value can be encoded as an HDAUDIO_CONVERTER_FORMAT value.

This structure is similar to the WAVEFORMATEXTENSIBLE structure, but it omits certain parameters that are in WAVEFORMATEXTENSIBLE but are not relevant to the task of managing codecs that are connected to an HD Audio controller.

Requirements

Header

Hdaudio.h (include Hdaudio.h)

See also

AllocateCaptureDmaEngine
AllocateRenderDmaEngine
ChangeBandwidthAllocation
HDAUDIO_CONVERTER_FORMAT

 

 

Send comments about this topic to Microsoft

Show: