D3DKMT_PRESENT_MULTIPLANE_OVERLAY2 structure
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TBD
Syntax
typedef struct _D3DKMT_PRESENT_MULTIPLANE_OVERLAY2 {
D3DKMT_HANDLE hAdapter;
union {
D3DKMT_HANDLE hDevice;
D3DKMT_HANDLE hContext;
};
ULONG BroadcastContextCount;
D3DKMT_HANDLE BroadcastContext[D3DDDI_MAX_BROADCAST_CONTEXT];
D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
UINT PresentCount;
D3DDDI_FLIPINTERVAL_TYPE FlipInterval;
D3DKMT_PRESENTFLAGS Flags;
UINT PresentPlaneCount;
D3DKMT_MULTIPLANE_OVERLAY2 *pPresentPlanes;
UINT Duration;
} D3DKMT_PRESENT_MULTIPLANE_OVERLAY2;
Members
hAdapter
[in] adapter handlehDevice
[in] D3D10 compatibility.hContext
[in] Identifies the contextBroadcastContextCount
[in] Specifies the number of context to broadcast this command buffer to.BroadcastContext
[in] Specifies the handle of the context to broadcast to.VidPnSourceId
[in] VidPn source ID if RestrictVidPnSource is flaggedPresentCount
[in] present counterFlipInterval
[in] flip intervalFlags
[in]PresentPlaneCount
pPresentPlanes
Duration
Requirements
Minimum supported client |
Windows 10 Insider Preview |
Minimum supported server |
Windows Server Technical Preview |
Header |
D3dkmthk.h (include D3dkmthk.h) |