PFND3DDDI_UPDATESUBRESOURCEUP callback function

Called by the Microsoft Direct3D runtime to update a destination subresource region from a source system-memory region. Must be implemented by Windows Display Driver Model (WDDM) 1.3 and later user-mode display drivers.

Syntax


PFND3DDDI_UPDATESUBRESOURCEUP pfnUpdateSubresourceUP;

_Check_return_ HRESULT APIENTRY* pfnUpdateSubresourceUP(
  _In_       HANDLE                        hDevice,
  _In_ const D3DDDIARG_UPDATESUBRESOURCEUP *pCounterInfo
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

pCounterInfo [in]

A pointer to a D3DDDIARG_UPDATESUBRESOURCEUP structure that describes how to update a destination subresource region from a source system-memory region.

Return value

If this routine succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Minimum supported client

Windows 8.1

Minimum supported server

Windows Server 2012 R2

Target platform

Header

D3dumddi.h (include D3d10umddi.h)

See also

D3DDDIARG_UPDATESUBRESOURCEUP

 

 

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