D3DDDIARG_COPYFLAGS structure

Describes how to handle the existing contents of a resource during a copy or update operation of a region within that resource. Used by Windows Display Driver Model (WDDM) 1.3 and later user-mode display drivers.

Syntax


typedef struct D3DDDIARG_COPYFLAGS {
  union {
    struct {
      UINT NoOverwrite  :1;
      UINT Discard  :1;
      UINT Reserved1  :22;
      UINT BoxValid  :1;
      UINT Reserved2  :7;
    };
    UINT Value;
  };
} D3DDDIARG_COPYFLAGS;

Members

NoOverwrite

Specifies that the caller guarantees that the portion of the surface that is being written to with new data is not currently being referenced or accessed by any previous render operation. The driver can take advantage of this capability to optimize performance and memory usage.

Setting this member is equivalent to setting the first bit of the 32-bit Value member (0x00000001).

Discard

Specifies that the user-mode display driver can discard previous contents of the entire resource. The driver can take advantage of this capability to optimize performance and memory usage.

Setting this member is equivalent to setting the second bit of the 32-bit Value member (0x00000002).

Reserved1

This member is reserved and should be set to zero.

Setting this member to zero is equivalent to setting bits 3 through 24 (0x00FFFFFC) of the 32-bit Value member to zeros.

BoxValid

Specifies that a destination region of the subresource to be copied to is valid. When not set, the entire subresource must be updated.

Setting this member is equivalent to setting the twenty-fifth bit of the 32-bit Value member (0x01000000).

Reserved2

This member is reserved and should be set to zero.

Setting this member to zero is equivalent to setting bits 26 through 32 (0xFE000000) of the 32-bit Value member to zeros.

Value

A member in the union that D3DDDIARG_COPYFLAGS contains that can hold a 32-bit value that identifies how to handle the existing contents of a resource during a copy or update operation.

Requirements

Minimum supported client

Windows 8.1

Minimum supported server

Windows Server 2012 R2

Header

D3dumddi.h (include D3d10umddi.h)

See also

D3DDDIARG_UPDATESUBRESOURCEUP

 

 

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