DXGK_POWER_P_COMPONENT structure

[This documentation is preliminary and is subject to change.]

Specifies the P-states that a GPU node supports.

Syntax

typedef struct _DXGK_POWER_P_COMPONENT {
  ULONG                        StateCount;
  DXGK_POWER_P_STATE           States[DXGK_MAX_P_STATES];
  DXGK_POWER_COMPONENT_P_FLAGS Flags;
} DXGK_POWER_P_COMPONENT;

Members

  • StateCount
    The number of P-states that the GPU node supports, up to a maximum value of DXGK_MAX_P_STATES (a value of 32). Each P-state, specified in the States member, corresponds to a different processor clock rate and voltage.

  • States
    The speed of a GPU node to handle standard graphics workloads, specified by the DXGK_POWER_P_STATE structure.

  • Flags
    Reserved for system use. Do not use in your driver.

Remarks

For more info on how to manage P-states, see Power management using P-states.

For more information on GPU nodes, see Enumerating GPU engine capabilities.

Requirements

Minimum supported client

Windows 8.1 Preview

Minimum supported server

Windows Server 2012 R2 Preview

Header

D3dkmddi.h (include D3dkmddi.h)

See also

DXGK_POWER_P_STATE

 

 

Send comments about this topic to Microsoft

Build date: 6/19/2013