Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

AudioCaptureEffectsManager class

Represent an audio capture effects manager which can be used to discover the audio processing chain on a device for a specific media category and audio processing mode.

Syntax


var audioCaptureEffectsManager = new Windows.Media.Effects.AudioCaptureEffectsManager();

Attributes

[MarshalingBehavior(Agile)]
[Threading(MTA)]
[Version(0x06030000)]

Members

The AudioCaptureEffectsManager class has these types of members:

Events

The AudioCaptureEffectsManager class has these events.

EventDescription
AudioCaptureEffectsChanged Occurs when audio process chain changes.

 

Methods

The AudioCaptureEffectsManager class has these methods. With C#, Visual Basic, and C++, it also inherits methods from the Object class.

MethodDescription
GetAudioCaptureEffects Gets the list of audio effects on the device.

 

Remarks

To create an instance of AudioCaptureEffectsManager, call AudioEffectsManager.CreateAudioCaptureEffectsManager.

See the Audio effects discovery sample for an example of how to query and monitor audio effects on render and capture audio devices.

Requirements (device family)

Device family

Universal

API contract

Windows.Foundation.UniversalApiContract, introduced version 1.0

Namespace

Windows.Media.Effects
Windows::Media::Effects [C++]

Metadata

Windows.Foundation.UniversalApiContract.winmd

Requirements (operating system)

Minimum supported client

Windows 8.1 [Windows Store apps only]

Minimum supported server

Windows Server 2012 R2 [Windows Store apps only]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Namespace

Windows.Media.Effects
Windows::Media::Effects [C++]

Metadata

Windows.winmd

See also

Object
Audio effects discovery sample

 

 

Show:
© 2015 Microsoft