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PointerDevice.ScreenRect | screenRect property

Gets the screen coordinates that are mapped to the bounding rectangle supported by the input device.

Syntax


var screenRect = pointerDevice.screenRect;

Property value

Type: Rect

The screen coordinates, in DIPs.

Examples

The following code shows how to use ScreenRect.


function getPointerDevicesAndAttributes() {
  var pointerDevices = Windows.Devices.Input.PointerDevice.GetPointerDevices();
  var htmlWrite = "";
  for (i = 0; i < pointerDevices.Size; i++)  {
       htmlWrite += "<tr><td>(" + i + ") Screen Rect</td><td>" +
           pointerDevices[i].ScreenRect.X + "," +
           pointerDevices[i].ScreenRect.Y + "," +
           pointerDevices[i].ScreenRect.Width + "," +
           pointerDevices[i].ScreenRect.Height + "</td></tr>";
  }
  id("pointerDevices").innerHTML = htmlWrite;
}

Requirements (Windows 10 device family)

Device family

Universal, introduced version 10.0.10240.0

API contract

Windows.Foundation.UniversalApiContract, introduced version 1.0

Namespace

Windows.Devices.Input
Windows::Devices::Input [C++]

Metadata

Windows.Foundation.UniversalApiContract.winmd

Requirements (Windows 8.x and Windows Phone 8.x)

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Namespace

Windows.Devices.Input
Windows::Devices::Input [C++]

Metadata

Windows.winmd

See also

PointerDevice
Quickstarts
Quickstart: Identifying input devices

 

 

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