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ResourceQualifier class

Defines the qualifiers associated with a ResourceCandidate.

Syntax


var resourceQualifier = Windows.ApplicationModel.Resources.Core.ResourceQualifier.getAt();

Members

The ResourceQualifier class has these types of members:

Properties

The ResourceQualifier class has these properties.

PropertyAccess typeDescription

IsDefault

Read-only

Indicates whether this qualifier should be considered as a default match when no match is found.

IsMatch

Read-only

Indicates whether a given qualifier for a given candidate matched the context when a named resource is resolved to a candidate for some given context.

QualifierName

Read-only

The name of the qualifier.

QualifierValue

Read-only

The value of the qualifier.

Score

Read-only

A score that indicates how well the qualifier matched the context against which it was resolved.

 

Examples

This example is based on scenario 13 of the Application resources and localization sample. See the sample for the more complete solution.


// Create a ResourceContext.
var resourceContext = new Windows.ApplicationModel.Resources.Core.ResourceContext();

// Set the specific context for lookup of resources.
var qualifierValues = resourceContext.qualifierValues;
qualifierValues["language"] = "en-US";
qualifierValues["contrast"] = "standard";
qualifierValues["scale"] = "140";
qualifierValues["homeregion"] = "021"; // Northern America

// Resources actually reside within Scenario13 Resource Map.
var resourceIds = [
    '/Scenario13/languageOnly',
    '/Scenario13/scaleOnly',
    '/Scenario13/contrastOnly',
    '/Scenario13/homeregionOnly',
    '/Scenario13/multiDimensional',
];

var output = { str: "" };
resourceIds.forEach(function (resourceId) {
    renderNamedResource(resourceId, resourceContext, output);
});

function renderNamedResource(resourceId, resourceContext, output) {
    output.str += "Resource ID " + resourceId + ":\n";
    // Lookup the resource in the mainResourceMap (the one for this package).
    var namedResource = Windows.ApplicationModel.Resources.Core.ResourceManager.current.mainResourceMap.lookup(resourceId);

    // Return a ResourceCandidateVectorView of all possible resources candidates
    // resolved against the context in order of appropriateness.
    var resourceCandidates = namedResource.resolveAll(resourceContext);

    resourceCandidates.forEach(function (candidate, index) {
        renderCandidate(candidate, index, output);
    });
    output.str += "\n";
}

function renderCandidate(candidate, index, output) {
    // Get all the various qualifiers for the candidate (such as language, scale, contrast).
    candidate.qualifiers.forEach(function (qualifier) {
        output.str += "qualifierName: " + qualifier.qualifierName + "\n";
        output.str += "qualifierValue: " + qualifier.qualifierValue + "\n";
        output.str += "isDefault: ";
        output.str += (qualifier.isDefault) ? "true\n" : "false\n";
        output.str += "isMatch: ";
        output.str += (qualifier.isMatch) ? "true\n" : "false\n";
        output.str += "score: " + qualifier.score + "\n";
        output.str += "\n";
    });
}

Requirements (Windows 10 device family)

Device family

Universal, introduced version 10.0.10240.0

API contract

Windows.Foundation.UniversalApiContract, introduced version 1.0

Namespace

Windows.ApplicationModel.Resources.Core
Windows::ApplicationModel::Resources::Core [C++]

Metadata

Windows.Foundation.UniversalApiContract.winmd

Requirements (Windows 8.x and Windows Phone 8.x)

Minimum supported client

Windows 8 [Windows Store apps only]

Minimum supported server

Windows Server 2012 [Windows Store apps only]

Minimum supported phone

Windows Phone 8.1 [Windows Runtime apps only]

Namespace

Windows.ApplicationModel.Resources.Core
Windows::ApplicationModel::Resources::Core [C++]

Metadata

Windows.winmd

Attributes

[MarshalingBehavior(Agile)]
[Version(0x06020000)]

See also

Object
Application resources and localization sample

 

 

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