Assembly: System (in system.dll)
/** @property */ public boolean get_RedirectStandardOutput () /** @property */ public void set_RedirectStandardOutput (boolean value)
public function get RedirectStandardOutput () : boolean public function set RedirectStandardOutput (value : boolean)
Property Valuetrue to write output to Process.StandardOutput; otherwise, false.
When a Process writes text to its standard stream, that text is typically displayed on the console. By redirecting the StandardOutput stream, you can manipulate or suppress the output of a process. For example, you can filter the text, format it differently, or write the output to both the console and a designated log file.
You must set UseShellExecute to false if you want to set RedirectStandardOutput to true. Otherwise, reading from the StandardOutput stream throws an exception.
The redirected StandardOutput stream can be read synchronously or asynchronously. Methods such as Read, ReadLine, and ReadToEnd perform synchronous read operations on the output stream of the process. These synchronous read operations do not complete until the associated Process writes to its StandardOutput stream, or closes the stream.
In contrast, BeginOutputReadLine starts asynchronous read operations on the StandardOutput stream. This method enables a designated event handler for the stream output and immediately returns to the caller, which can perform other work while the stream output is directed to the event handler.
Synchronous read operations introduce a dependency between the caller reading from the StandardOutput stream and the child process writing to that stream. These dependencies can cause deadlock conditions. When the caller reads from the redirected stream of a child process, it is dependent on the child. The caller waits for the read operation until the child writes to the stream or closes the stream. When the child process writes enough data to fill its redirected stream, it is dependent on the parent. The child process waits for the next write operation until the parent reads from the full stream or closes the stream. The deadlock condition results when the caller and child process wait for each other to complete an operation, and neither can continue. You can avoid deadlocks by evaluating dependencies between the caller and child process.
For example, the following C# code shows how to read from a redirected stream and wait for the child process to exit.
// Start the child process. Process p = new Process(); // Redirect the output stream of the child process. p.StartInfo.UseShellExecute = false; p.StartInfo.RedirectStandardOutput = true; p.StartInfo.FileName = "Write500Lines.exe"; p.Start(); // Do not wait for the child process to exit before // reading to the end of its redirected stream. // p.WaitForExit(); // Read the output stream first and then wait. string output = p.StandardOutput.ReadToEnd(); p.WaitForExit();
The code example avoids a deadlock condition by calling p.StandardOutput.ReadToEnd before p.WaitForExit. A deadlock condition can result if the parent process calls p.WaitForExit before p.StandardOutput.ReadToEnd and the child process writes enough text to fill the redirected stream. The parent process would wait indefinitely for the child process to exit. The child process would wait indefinitely for the parent to read from the full StandardOutput stream.
There is a similar issue when you read all text from both the standard output and standard error streams. For example, the following C# code performs a read operation on both streams.
// Do not perform a synchronous read to the end of both // redirected streams. // string output = p.StandardOutput.ReadToEnd(); // string error = p.StandardError.ReadToEnd(); // p.WaitForExit(); // Use asynchronous read operations on at least one of the streams. p.BeginOutputReadLine(); string error = p.StandardError.ReadToEnd(); p.WaitForExit();
The code example avoids the deadlock condition by performing asynchronous read operations on the StandardOutput stream. A deadlock condition results if the parent process calls p.StandardOutput.ReadToEnd followed by p.StandardError.ReadToEnd and the child process writes enough text to fill its error stream. The parent process would wait indefinitely for the child process to close its StandardOutput stream. The child process would wait indefinitely for the parent to read from the full StandardError stream.
You can use asynchronous read operations to avoid these dependencies and their deadlock potential. Alternately, you can avoid the deadlock condition by creating two threads and reading the output of each stream on a separate thread.
Process compiler = new Process(); compiler.StartInfo.FileName = "csc.exe"; compiler.StartInfo.Arguments = "/r:System.dll /out:sample.exe stdstr.cs"; compiler.StartInfo.UseShellExecute = false; compiler.StartInfo.RedirectStandardOutput = true; compiler.Start(); Console.WriteLine(compiler.StandardOutput.ReadToEnd()); compiler.WaitForExit();
Windows 98, Windows Server 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter EditionThe Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.