LicenseProvider Class
Provides the abstract base class for implementing a license provider.
Assembly: System (in System.dll)
| Name | Description | |
|---|---|---|
![]() | LicenseProvider() | Initializes a new instance of the LicenseProvider class. |
| Name | Description | |
|---|---|---|
![]() | Equals(Object^) | Determines whether the specified object is equal to the current object.(Inherited from Object.) |
![]() | Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) |
![]() | GetHashCode() | Serves as the default hash function. (Inherited from Object.) |
![]() | GetLicense(LicenseContext^, Type^, Object^, Boolean) | When overridden in a derived class, gets a license for an instance or type of component, when given a context and whether the denial of a license throws an exception. |
![]() | GetType() | |
![]() | MemberwiseClone() | |
![]() | ToString() | Returns a string that represents the current object.(Inherited from Object.) |
Notes to Inheritors:
When you inherit from LicenseProvider, you must override the GetLicense method.
See LicFileLicenseProvider for an implementation of this class. For more information on licensing, see How to: License Components and Controls.
The following code example creates a licensed control using the Validate method. It uses a LicenseProvider that is implemented by the LicFileLicenseProvider class.
// Adds the LicenseProviderAttribute to the control. [LicenseProvider(LicFileLicenseProvider::typeid)] public ref class MyControl: public Control { // Creates a new, null license. private: License^ license; public: MyControl() { // Adds Validate to the control's constructor. license = LicenseManager::Validate( MyControl::typeid, this ); // Insert code to perform other instance creation tasks here. } public: ~MyControl() { if ( license != nullptr ) { delete license; license = nullptr; } } };
Available since 1.1
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

