D2D1_SVG_UNIT_TYPE enumeration

Defines the coordinate system used for SVG gradient or clipPath elements.

Syntax


typedef enum D2D1_SVG_UNIT_TYPE { 
  D2D1_SVG_UNIT_TYPE_USER_SPACE_ON_USE    = 0,
  D2D1_SVG_UNIT_TYPE_OBJECT_BOUNDING_BOX  = 1,
  D2D1_SVG_UNIT_TYPE_FORCE_DWORD          = 0xffffffff
} D2D1_SVG_UNIT_TYPE;

Constants

D2D1_SVG_UNIT_TYPE_USER_SPACE_ON_USE

The property is set to SVG's 'userSpaceOnUse' value.

D2D1_SVG_UNIT_TYPE_OBJECT_BOUNDING_BOX

The property is set to SVG's 'objectBoundingBox' value.

D2D1_SVG_UNIT_TYPE_FORCE_DWORD

Requirements

Header

D2d1svg.h

 

 

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