D2D1_SVG_PAINT_TYPE enumeration
Specifies the paint type for an SVG fill or stroke.
Syntax
typedef enum D2D1_SVG_PAINT_TYPE { D2D1_SVG_PAINT_TYPE_NONE = 0, D2D1_SVG_PAINT_TYPE_COLOR = 1, D2D1_SVG_PAINT_TYPE_CURRENT_COLOR = 2, D2D1_SVG_PAINT_TYPE_URI = 3, D2D1_SVG_PAINT_TYPE_URI_NONE = 4, D2D1_SVG_PAINT_TYPE_URI_COLOR = 5, D2D1_SVG_PAINT_TYPE_URI_CURRENT_COLOR = 6, D2D1_SVG_PAINT_TYPE_FORCE_DWORD = 0xffffffff } D2D1_SVG_PAINT_TYPE;
Constants
- D2D1_SVG_PAINT_TYPE_NONE
-
The fill or stroke is not rendered.
- D2D1_SVG_PAINT_TYPE_COLOR
-
A solid color is rendered.
- D2D1_SVG_PAINT_TYPE_CURRENT_COLOR
-
The current color is rendered.
- D2D1_SVG_PAINT_TYPE_URI
-
A paint server, defined by another element in the SVG document, is used.
- D2D1_SVG_PAINT_TYPE_URI_NONE
-
A paint server, defined by another element in the SVG document, is used. If the paint server reference is invalid, fall back to D2D1_SVG_PAINT_TYPE_NONE.
- D2D1_SVG_PAINT_TYPE_URI_COLOR
-
A paint server, defined by another element in the SVG document, is used. If the paint server reference is invalid, fall back to D2D1_SVG_PAINT_TYPE_COLOR.
- D2D1_SVG_PAINT_TYPE_URI_CURRENT_COLOR
-
A paint server, defined by another element in the SVG document, is used. If the paint server reference is invalid, fall back to D2D1_SVG_PAINT_TYPE_CURRENT_COLOR.
- D2D1_SVG_PAINT_TYPE_FORCE_DWORD
Requirements
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