ISpatialAudioObjectRenderStream interface

Provides methods for controlling a spatial audio object render stream, including starting, stopping, and resetting the stream. Also provides methods for activating new ISpatialAudioObject instances and notifying the system when you are beginning and ending the process of updating activated spatial audio objects and data.

This interface is a part of Windows Sonic, Microsoft’s audio platform for more immersive audio which includes integrated spatial sound on Xbox and Windows.

Members

The ISpatialAudioObjectRenderStream interface inherits from the IUnknown interface. ISpatialAudioObjectRenderStream also has these types of members:

Methods

The ISpatialAudioObjectRenderStream interface has these methods.

MethodDescription
ActivateSpatialAudioObject

Activates an ISpatialAudioObject for audio rendering.

BeginUpdatingAudioObjects

Puts the system into the state where audio object data can be submitted for processing and the ISpatialAudioObject state can be modified.

EndUpdatingAudioObjects

Notifies the system that the app has finished supplying audio data for the spatial audio objects activated with ActivateSpatialAudioObject.

GetAvailableDynamicObjectCount

Gets the number of dynamic spatial audio objects that are currently available.

GetService

Gets additional services from the ISpatialAudioObjectRenderStream.

Reset

Reset a stopped audio stream.

Start

Starts the spatial audio stream.

Stop

Stops a running audio stream.

 

Requirements

Minimum supported client

Windows 10, version 1703 [desktop apps only]

Minimum supported server

Windows Server 2016 [desktop apps only]

Header

Spatialaudioclient.h

 

 

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