WaveGetOrderedIndex function
Returns the index of this wave since the start of the draw/dispatch call.
Syntax
uint WaveGetOrderedIndex(void);
Parameters
This function has no parameters.
Return value
The wave index, with all waves in dispatch order.
Remarks
This function is supported from shader model 6.0, in the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x |
Examples
uint appendOffset = WaveOrderedIndex(); // get offset of this wave