ID3D12GraphicsCommandList1 interface
Encapsulates a list of graphics commands for rendering, extending the inteface to support programmable sample positions, atomic copies for implementing late-latch techniques, and optional depth-bounds testing.
Members
The ID3D12GraphicsCommandList1 interface inherits from ID3D12GraphicsCommandList. ID3D12GraphicsCommandList1 also has these types of members:
Methods
The ID3D12GraphicsCommandList1 interface has these methods.
| Method | Description |
|---|---|
| AtomicCopyBufferUINT |
Atomically copies a primary data element of type UINT from one resource to another, along with optional dependent resources. |
| AtomicCopyBufferUINT64 |
Atomically copies a primary data element of type UINT64 from one resource to another, along with optional dependent resources. |
| OMSetDepthBounds |
This method enables you to change the depth bounds dynamically. |
| ResolveSubresourceRegion |
Copy a region of a multisampled or compressed resource into a non-multisampled or non-compressed resource. |
| SetSamplePositions |
This method configures the sample positions used by subsequent draw, copy, resolve, and similar operations. |
Requirements
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Header |
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Library |
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DLL |
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See also