ISpatialAudioObjectRenderStreamForMetadata interface

Provides methods for controlling a spatial audio object render stream for metadata, including starting, stopping, and resetting the stream. Also provides methods for activating new ISpatialAudioObjectForMetadataCommands and ISpatialAudioObjectForMetadataItems instances and notifying the system when you are beginning and ending the process of updating activated spatial audio objects and data.

This interface is a part of Windows Sonic, Microsoft’s audio platform for more immersive audio which includes integrated spatial sound on Xbox and Windows.

Members

The ISpatialAudioObjectRenderStreamForMetadata interface inherits from the IUnknown interface. ISpatialAudioObjectRenderStreamForMetadata also has these types of members:

Methods

The ISpatialAudioObjectRenderStreamForMetadata interface has these methods.

MethodDescription
BeginUpdatingAudioObjects

Puts the system into the state where audio object data can be submitted for processing and the ISpatialAudioObjectRenderStreamForMetadata state can be modified.

EndUpdatingAudioObjects

Notifies the system that the app has finished supplying audio data for the spatial audio objects activated with ActivateSpatialAudioObjectForMetadataCommands or ActivateSpatialAudioObjectForMetadataItems.

GetAvailableDynamicObjectCount

Gets the number of dynamic spatial audio objects that are currently available.

GetService

Gets additional services from the ISpatialAudioObjectRenderStreamForMetadata.

Reset

Reset a stopped audio stream.

Start

Starts the spatial audio stream.

Stop

Stops a running audio stream.

 

Requirements

Minimum supported client

Windows 10, version 1703 [desktop apps only]

Minimum supported server

Windows Server 2016 [desktop apps only]

Header

SpatialAudioMetadata.h

 

 

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