Understanding the D3D12 Debug Layer

Describes how to make best use of the D3D12 Debug Layer.

In this section

TopicDescription

Using D3D12 Debug Layer GPU-Based Validation

GPU-Based Validation (GBV) Preview enables new validation scenarios on the GPU timeline that is not possible to do during API calls on the CPU. GBV is available starting with the Graphics Tools for Windows 10 Anniversary Update.

 

Related topics

Debug Layer Reference
Direct3D 12 Programming Guide

 

 

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