PixEngineTextureSliceDescriptor structure

Represents a description of a texture slice.

Syntax


typedef struct PixEngineTextureSliceDescriptor {
  int   width;
  int   height;
  int   blockRowBytes;
  ULONG offset;
} PixEngineTextureSliceDescriptor;

Members

width

The width (number of samples in the X axis) of the slice.

height

The height (number of samples in the Y axis) of the slice.

blockRowBytes

The number of bytes per row in each block.

offset

The offset of the slice within the whole texture.

Requirements

Header

Vspixengine.h

 

 

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