PixEngineInt4 structure

Represents a 4D vector with signed integer coordinates.

Syntax


typedef struct PixEngineInt4 {
  int X;
  int Y;
  int Z;
  int W;
} PixEngineInt4;

Members

X

The position of the X axis component.

Y

The position of the Y axis component.

Z

The position of the Z axis component.

W

The position of the W axis component.

Requirements

Header

Vspixengine.h

 

 

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