PixEngineInt4 structure
Represents a 4D vector with signed integer coordinates.
Syntax
typedef struct PixEngineInt4 { int X; int Y; int Z; int W; } PixEngineInt4;
Members
- X
-
The position of the X axis component.
- Y
-
The position of the Y axis component.
- Z
-
The position of the Z axis component.
- W
-
The position of the W axis component.
Requirements
|
Header |
|
|---|
Community Additions
ADD
Show: