PIPELINESTAGES enumeration
An enum used to indicate a stage of the graphics pipeline.
Syntax
enum PIPELINESTAGES { PipeLineStages_InputAssembler,
PipeLineStages_VertexShader,
PipeLineStages_HullShader,
PipeLineStages_Tesselator,
PipeLineStages_DomainShader,
PipeLineStages_GeometryShader,
PipeLineStages_StreamOutput,
PipeLineStages_Rasterizer,
PipeLineStages_PixelShader,
PipeLineStages_OutputMerger,
PipeLineStages_ComputeShader
};
Constants
- PipeLineStages_InputAssembler
-
A value that corresponds to the Input Assembler stage.
- PipeLineStages_VertexShader
-
A value that corresponds to the Vertex Shader stage.
- PipeLineStages_HullShader
-
A value that corresponds to the Hull Shader stage.
- PipeLineStages_Tesselator
-
A value that corresponds to the Tesselator stage.
- PipeLineStages_DomainShader
-
A value that corresponds to the Domain Shader stage.
- PipeLineStages_GeometryShader
-
A value that corresponds to the Geometry Shader stage.
- PipeLineStages_StreamOutput
-
A value that corresponds to the Stream Output stage.
- PipeLineStages_Rasterizer
-
A value that corresponds to the Rasterizer stage.
- PipeLineStages_PixelShader
-
A value that corresponds to the Pixel Shader stage.
- PipeLineStages_OutputMerger
-
A value that corresponds to the Output Merger stage.
- PipeLineStages_ComputeShader
-
A value that corresponds to the Compute Shader stage.
Requirements
|
Header |
|
|---|