PIPELINESTAGES enumeration

An enum used to indicate a stage of the graphics pipeline.

Syntax


enum PIPELINESTAGES {  PipeLineStages_InputAssembler, 
  PipeLineStages_VertexShader, 
  PipeLineStages_HullShader, 
  PipeLineStages_Tesselator, 
  PipeLineStages_DomainShader, 
  PipeLineStages_GeometryShader, 
  PipeLineStages_StreamOutput, 
  PipeLineStages_Rasterizer, 
  PipeLineStages_PixelShader, 
  PipeLineStages_OutputMerger, 
  PipeLineStages_ComputeShader 

};

Constants

PipeLineStages_InputAssembler

A value that corresponds to the Input Assembler stage.

PipeLineStages_VertexShader

A value that corresponds to the Vertex Shader stage.

PipeLineStages_HullShader

A value that corresponds to the Hull Shader stage.

PipeLineStages_Tesselator

A value that corresponds to the Tesselator stage.

PipeLineStages_DomainShader

A value that corresponds to the Domain Shader stage.

PipeLineStages_GeometryShader

A value that corresponds to the Geometry Shader stage.

PipeLineStages_StreamOutput

A value that corresponds to the Stream Output stage.

PipeLineStages_Rasterizer

A value that corresponds to the Rasterizer stage.

PipeLineStages_PixelShader

A value that corresponds to the Pixel Shader stage.

PipeLineStages_OutputMerger

A value that corresponds to the Output Merger stage.

PipeLineStages_ComputeShader

A value that corresponds to the Compute Shader stage.

Requirements

Header

Vspixengine.h

 

 

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