OBJECTSTATETYPE enumeration
Internal
Syntax
enum OBJECTSTATETYPE { ObjectState_IASetInputLayout,
ObjectState_IASetIndexBuffer,
ObjectState_IASetVertexBuffers,
ObjectState_IASetPrimitiveTopology,
ObjectState_VSSetConstantBuffers,
ObjectState_VSSetShaderResources,
ObjectState_VSSetSamplers,
ObjectState_VSSetShader,
ObjectState_HSSetConstantBuffers,
ObjectState_HSSetShaderResources,
ObjectState_HSSetSamplers,
ObjectState_HSSetShader,
ObjectState_DSSetConstantBuffers,
ObjectState_DSSetShaderResources,
ObjectState_DSSetSamplers,
ObjectState_DSSetShader,
ObjectState_GSSetConstantBuffers,
ObjectState_GSSetShaderResources,
ObjectState_GSSetSamplers,
ObjectState_GSSetShader,
ObjectState_SOSetTargets,
ObjectState_RSSetState,
ObjectState_RSSetViewports,
ObjectState_RSSetScissorRects,
ObjectState_PSSetConstantBuffers,
ObjectState_PSSetShaderResources,
ObjectState_PSSetSamplers,
ObjectState_PSSetShader,
ObjectState_OMSetRenderTargetsAndUAVs,
ObjectState_OMSetBlendState,
ObjectState_OMSetDepthStencilState,
ObjectState_CSSetConstantBuffers,
ObjectState_CSSetShaderResources,
ObjectState_CSSetSamplers,
ObjectState_CSSetShader,
ObjectState_CSSetUnorderedAccessViews,
ObjectState_SetPredication,
ObjectState_CommandList_OMSetBlendFactor,
ObjectState_CommandList_OMSetStencilRef,
ObjectState_CommandList_SetPipelineState,
ObjectState_CommandList_SetConstantBuffers,
ObjectState_CommandList_SetShaderResourceViews,
ObjectState_CommandList_SetUnorderedAccessViews,
ObjectState_CommandList_SetRootSignature,
ObjectState_Device,
ObjectState_DeviceContext
};
Constants
- ObjectState_IASetInputLayout
-
Internal
- ObjectState_IASetIndexBuffer
-
Internal
- ObjectState_IASetVertexBuffers
-
Internal
- ObjectState_IASetPrimitiveTopology
-
Internal
- ObjectState_VSSetConstantBuffers
-
Internal
- ObjectState_VSSetShaderResources
-
Internal
- ObjectState_VSSetSamplers
-
Internal
- ObjectState_VSSetShader
-
Internal
- ObjectState_HSSetConstantBuffers
-
Internal
- ObjectState_HSSetShaderResources
-
Internal
- ObjectState_HSSetSamplers
-
Internal
- ObjectState_HSSetShader
-
Internal
- ObjectState_DSSetConstantBuffers
-
Internal
- ObjectState_DSSetShaderResources
-
Internal
- ObjectState_DSSetSamplers
-
Internal
- ObjectState_DSSetShader
-
Internal
- ObjectState_GSSetConstantBuffers
-
Internal
- ObjectState_GSSetShaderResources
-
Internal
- ObjectState_GSSetSamplers
-
Internal
- ObjectState_GSSetShader
-
Internal
- ObjectState_SOSetTargets
-
Internal
- ObjectState_RSSetState
-
Internal
- ObjectState_RSSetViewports
-
Internal
- ObjectState_RSSetScissorRects
-
Internal
- ObjectState_PSSetConstantBuffers
-
Internal
- ObjectState_PSSetShaderResources
-
Internal
- ObjectState_PSSetSamplers
-
Internal
- ObjectState_PSSetShader
-
Internal
- ObjectState_OMSetRenderTargetsAndUAVs
-
Internal
- ObjectState_OMSetBlendState
-
Internal
- ObjectState_OMSetDepthStencilState
-
Internal
- ObjectState_CSSetConstantBuffers
-
Internal
- ObjectState_CSSetShaderResources
-
Internal
- ObjectState_CSSetSamplers
-
Internal
- ObjectState_CSSetShader
-
Internal
- ObjectState_CSSetUnorderedAccessViews
-
Internal
- ObjectState_SetPredication
-
Internal
- ObjectState_CommandList_OMSetBlendFactor
-
Internal
- ObjectState_CommandList_OMSetStencilRef
-
Internal
- ObjectState_CommandList_SetPipelineState
-
Internal
- ObjectState_CommandList_SetConstantBuffers
-
Internal
- ObjectState_CommandList_SetShaderResourceViews
-
Internal
- ObjectState_CommandList_SetUnorderedAccessViews
-
Internal
- ObjectState_CommandList_SetRootSignature
-
Internal
- ObjectState_Device
-
Internal
- ObjectState_DeviceContext
-
Internal
Requirements
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Header |
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