OBJECTSTATETYPE enumeration

Internal

Syntax


enum OBJECTSTATETYPE {  ObjectState_IASetInputLayout, 
  ObjectState_IASetIndexBuffer, 
  ObjectState_IASetVertexBuffers, 
  ObjectState_IASetPrimitiveTopology, 
  ObjectState_VSSetConstantBuffers, 
  ObjectState_VSSetShaderResources, 
  ObjectState_VSSetSamplers, 
  ObjectState_VSSetShader, 
  ObjectState_HSSetConstantBuffers, 
  ObjectState_HSSetShaderResources, 
  ObjectState_HSSetSamplers, 
  ObjectState_HSSetShader, 
  ObjectState_DSSetConstantBuffers, 
  ObjectState_DSSetShaderResources, 
  ObjectState_DSSetSamplers, 
  ObjectState_DSSetShader, 
  ObjectState_GSSetConstantBuffers, 
  ObjectState_GSSetShaderResources, 
  ObjectState_GSSetSamplers, 
  ObjectState_GSSetShader, 
  ObjectState_SOSetTargets, 
  ObjectState_RSSetState, 
  ObjectState_RSSetViewports, 
  ObjectState_RSSetScissorRects, 
  ObjectState_PSSetConstantBuffers, 
  ObjectState_PSSetShaderResources, 
  ObjectState_PSSetSamplers, 
  ObjectState_PSSetShader, 
  ObjectState_OMSetRenderTargetsAndUAVs, 
  ObjectState_OMSetBlendState, 
  ObjectState_OMSetDepthStencilState, 
  ObjectState_CSSetConstantBuffers, 
  ObjectState_CSSetShaderResources, 
  ObjectState_CSSetSamplers, 
  ObjectState_CSSetShader, 
  ObjectState_CSSetUnorderedAccessViews, 
  ObjectState_SetPredication, 
  ObjectState_CommandList_OMSetBlendFactor, 
  ObjectState_CommandList_OMSetStencilRef, 
  ObjectState_CommandList_SetPipelineState, 
  ObjectState_CommandList_SetConstantBuffers, 
  ObjectState_CommandList_SetShaderResourceViews, 
  ObjectState_CommandList_SetUnorderedAccessViews, 
  ObjectState_CommandList_SetRootSignature, 
  ObjectState_Device, 
  ObjectState_DeviceContext 

};

Constants

ObjectState_IASetInputLayout

Internal

ObjectState_IASetIndexBuffer

Internal

ObjectState_IASetVertexBuffers

Internal

ObjectState_IASetPrimitiveTopology

Internal

ObjectState_VSSetConstantBuffers

Internal

ObjectState_VSSetShaderResources

Internal

ObjectState_VSSetSamplers

Internal

ObjectState_VSSetShader

Internal

ObjectState_HSSetConstantBuffers

Internal

ObjectState_HSSetShaderResources

Internal

ObjectState_HSSetSamplers

Internal

ObjectState_HSSetShader

Internal

ObjectState_DSSetConstantBuffers

Internal

ObjectState_DSSetShaderResources

Internal

ObjectState_DSSetSamplers

Internal

ObjectState_DSSetShader

Internal

ObjectState_GSSetConstantBuffers

Internal

ObjectState_GSSetShaderResources

Internal

ObjectState_GSSetSamplers

Internal

ObjectState_GSSetShader

Internal

ObjectState_SOSetTargets

Internal

ObjectState_RSSetState

Internal

ObjectState_RSSetViewports

Internal

ObjectState_RSSetScissorRects

Internal

ObjectState_PSSetConstantBuffers

Internal

ObjectState_PSSetShaderResources

Internal

ObjectState_PSSetSamplers

Internal

ObjectState_PSSetShader

Internal

ObjectState_OMSetRenderTargetsAndUAVs

Internal

ObjectState_OMSetBlendState

Internal

ObjectState_OMSetDepthStencilState

Internal

ObjectState_CSSetConstantBuffers

Internal

ObjectState_CSSetShaderResources

Internal

ObjectState_CSSetSamplers

Internal

ObjectState_CSSetShader

Internal

ObjectState_CSSetUnorderedAccessViews

Internal

ObjectState_SetPredication

Internal

ObjectState_CommandList_OMSetBlendFactor

Internal

ObjectState_CommandList_OMSetStencilRef

Internal

ObjectState_CommandList_SetPipelineState

Internal

ObjectState_CommandList_SetConstantBuffers

Internal

ObjectState_CommandList_SetShaderResourceViews

Internal

ObjectState_CommandList_SetUnorderedAccessViews

Internal

ObjectState_CommandList_SetRootSignature

Internal

ObjectState_Device

Internal

ObjectState_DeviceContext

Internal

Requirements

Header

Vspixengine.h

 

 

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