DebugShader structure

Represents information about a shader under the debugger.

Syntax


typedef struct DebugShader {
  BSTR  sourceFile;
  DWORD lineNumber;
  DWORD processId;
} DebugShader;

Members

sourceFile

A COM string containing the filepath of the associated source file.

lineNumber

The associated line number.

processId

The associated process ID.

Requirements

Header

Vspixengine.h

 

 

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