DebugShader structure
Represents information about a shader under the debugger.
Syntax
typedef struct DebugShader { BSTR sourceFile; DWORD lineNumber; DWORD processId; } DebugShader;
Members
- sourceFile
-
A COM string containing the filepath of the associated source file.
- lineNumber
-
The associated line number.
- processId
-
The associated process ID.
Requirements
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Header |
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