Check for Shader Support

This example shows how to check the hardware device for shader support.

To determine whether the hardware device supports shaders, Microsoft Direct3D allows the application to check the shader version.

To check for shader support:

  1. Obtain the device's capabilities by using the Manager.GetDeviceCaps method.
  2. Using the capabilities object obtained with the previous call, check the shader version by calling Caps.VertexShaderVersion.

public bool CheckShaderSupport()
    Version v1_1 = new Version(1,1); // check version is at least shader 1.1

    // retrieve the device caps
    Caps caps = Manager.GetDeviceCaps(0, DeviceType.Hardware);

    // check the supported shader version
    if ((caps.VertexShaderVersion >= v1_1) && (caps.PixelShaderVersion >= v1_1))
        return true;

    return false;