GraphicsStream.InternalData Property (Microsoft.DirectX)
This internal data member is the direct pointer to the unmanaged memory. It can be used, for example, to glue in unmanaged code that renders to dynamic textures.
Visual Basic Public ReadOnly Property InternalData As IntPtr C# public IntPtr InternalData { get; }
C++ public:
property IntPtrInternalData {
IntPtrget();
}JScript public function get InternalData() : IntPtr
System.IntPtr
This property is read-only.
Retrieves a pointer to the stream object's internal data.
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