GraphicsStream.InternalBuffer Property (Microsoft.DirectX)
This internal data member is the direct pointer to the unmanaged memory. It can be used, for example, to glue in unmanaged code that renders to dynamic textures.
Visual Basic Public ReadOnly Property InternalBuffer As IntPtr C# public IntPtr InternalBuffer { get; }
C++ public:
property IntPtrInternalBuffer {
IntPtrget();
}JScript public function get InternalBuffer() : IntPtr
System.IntPtr
This property is read-only.
Retrieves a pointer to the stream object's internal buffer.
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