Matrix.RotationYawPitchRoll(Single,Single,Single) Method (Microsoft.DirectX)
Builds a matrix with a specified yaw, pitch, and roll.
Visual Basic Public Shared Function RotationYawPitchRoll( _
ByVal yaw As Single, _
ByVal pitch As Single, _
ByVal roll As Single _
) As MatrixC# public static Matrix RotationYawPitchRoll(
float yaw,
float pitch,
float roll
);C++ public:
static Matrix RotationYawPitchRoll(
float yaw,
float pitch,
float roll
);JScript public static function RotationYawPitchRoll(
yaw : float,
pitch : float,
roll : float
) : Matrix;
yaw System.Single
Yaw around the y-axis, in radians.pitch System.Single
Pitch around the x-axis, in radians.roll System.Single
Roll around the z-axis, in radians.
Microsoft.DirectX.Matrix
Rotated Matrix structure.
The order of transformations is first roll, then pitch, then yaw. Relative to the object's local coordinate axis, this is equivalent to rotation around the z-axis, followed by rotation around the x-axis, followed by rotation around the y-axis.
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