FragmentLinker.GatherFragmentsFromStream(Stream,Include,ShaderFlags) Method (Microsoft.DirectX.Direct3D)

Assembles shader fragments and creates a new fragment linker object.

Definition

Visual Basic Public Shared Function GatherFragmentsFromStream( _
    ByVal data As StreamLeave Site, _
    ByVal includeFile As Include, _
    ByVal flags As ShaderFlags _
) As GraphicsStream
C# public static GraphicsStream GatherFragmentsFromStream(
    StreamLeave Site data,
    Include includeFile,
    ShaderFlags flags
);
C++ public:
static GraphicsStreamGatherFragmentsFromStream(
    StreamLeave Sitedata,
    IncludeincludeFile,
    ShaderFlags flags
);
JScript public static function GatherFragmentsFromStream(
    data : StreamLeave Site,
    includeFile : Include,
    flags : ShaderFlags
) : GraphicsStream;

Parameters

data System.IO.Stream
A StreamLeave Site object that contains the shader fragments.
includeFile Microsoft.DirectX.Direct3D.Include
An Include object that provides access to include-file directives.
flags Microsoft.DirectX.Direct3D.ShaderFlags
A ShaderFlags enumeration that specifies the shader compiler options to use.

Return Value

Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the created shader. This buffer contains the compiled shader code as well as any embedded debug and symbol table information.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
OutOfMemoryExceptionLeave Site Microsoft Direct3D could not allocate sufficient memory to complete the call.
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