FragmentLinker.GatherFragmentsFromFile(String,ShaderFlags) Method (Microsoft.DirectX.Direct3D)
Assembles shader fragments and creates a new fragment linker object.
Visual Basic Public Shared Function GatherFragmentsFromFile( _
ByVal file As String, _
ByVal flags As ShaderFlags _
) As GraphicsStreamC# public static GraphicsStream GatherFragmentsFromFile(
string file,
ShaderFlags flags
);C++ public:
static GraphicsStream^ GatherFragmentsFromFile(
String^ file,
ShaderFlags flags
);JScript public static function GatherFragmentsFromFile(
file : String,
flags : ShaderFlags
) : GraphicsStream;
file System.String
String that represents the name of the file that contains the shader fragments.flags Microsoft.DirectX.Direct3D.ShaderFlags
A ShaderFlags enumeration that specifies the shader compiler options to use.
Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the created shader. This buffer contains the compiled shader code as well as any embedded debug and symbol table information.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. OutOfMemoryException ![]()
Microsoft Direct3D could not allocate sufficient memory to complete the call.
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